Studio

Engineering background.
Animation discipline.


I started in aerospace systems engineering — writing test procedures, reading maintenance manuals, and sitting in design reviews where the difference between a correct and an incorrect CAD model was a safety matter, not an aesthetic one.

I moved into 3D animation because I kept watching product films that were beautiful but technically wrong. A motor housing with impossible geometry. Blades spinning the wrong way. A mechanism that could never work as shown. The engineers in the room noticed. The deal still closed, but confidence was eroded.

My films are made from the same source files your engineers use — STEP assemblies, DXF drawings, datasheets, maintenance manuals. Every part count, every tolerance, every motion sequence is locked to the engineering documentation before I touch the lighting.

The result is a film that stands up in a boardroom and in an engineering review. One brief. One supplier. No translation layer.

Pipeline

  1. 01
    Reference
    STEP files, DXF drawings, datasheets, maintenance manuals, calliper measurements
  2. 02
    CAD import & retopology
    STEP → Blender via CAD converter; edge-loop rebuild for animation-clean topology, all dimensions preserved
  3. 03
    Shading & materials
    PBR materials from spectral data; SSS for polymers; anisotropic BSDF for machined metals; caustics for glass
  4. 04
    Lighting
    HDRI + area lights; matched to reference photography; no faking with emission shaders
  5. 05
    Animation
    Mechanically correct motion; assembly sequences keyed to build order; explodes generated per sub-assembly
  6. 06
    Render & compositing
    Cycles / LuxCore render; multi-pass EXR; composited in After Effects with data overlays

Tools

Software used in production

Blender 4 After Effects LuxCore Render Cycles Fusion 360 FreeCAD DaVinci Resolve STEP / IGES import Adobe Premiere Photoshop

How to work with me

Send me the hardware documentation you would send a new engineer on day one: the STEP assembly, the key datasheet, and a brief that explains what the film needs to communicate and to whom.

I'll come back within 48 hours with a scope, a timeline, and a fixed price. No surprise revision rounds. No scope creep. One round of revisions is included; additional rounds are quoted in advance.

Start a project